Unlike what all the idiotic shills like to say, there is no "challenge" in traversing the dumb environment.
#Death stranding denuvo simulator
The gameplay is basically a walking simulator (Amazon Prime delivery simulator) set in an open, empty world with nothing to do. Only a fool would be unable to see where this predictable trash story is going to lead. Don't be surprised if you end up rolling your eyeballs so far inside your socket at the game's sad excuse for "twists" and "revelations".
The story beats you over the head over and over again with stupid lines like, "We need to be connected" and other things that might have felt "cool" in Kojima's mind but falls flat in execution. The entire game is an exercise in futility. You'll get typical Hideo Kojima try hard lines like, "I'm Fragile but not that fragile" without the bombastic and interesting cutscenes of the Metal Gear Solid games. Why is this character called Die Hardman? Because he.died.hard. The fan theories of what the game could be about was far more interesting than the banal drivel offered in this game.
You'll get typical Hideo Kojima try hard lines like, "I'm Fragile but not that The game is basically a glorified walking simulator with baked on "shooter" elements.
The game is basically a glorified walking simulator with baked on "shooter" elements.